I got some feedback from Matt on my urban fantasy
story. I’ve come to realize that Matt
and I just write stories that the other person likes; our tastes seem to line
up pretty well. The stuff I write he
digs, the stuff he writes I dig. It’s
neat. He was a fan of what he called a
twist at the end. I thought it was
fairly obvious from the start, but maybe it’s harder to pick up on for a
reader. I certainly wasn’t trying to go
for a twist, just a neat little moment.
Either way, I’m interested to see what Haley and Emery have to say. I’m sure they’ll be a lot more vicious. .
A Machine for Pigs just released last week. TA was an awesome dude and gifted to Haley
for us to cast, so we played through it a couple of nights. It wasn’t as scary as Amnesia, and I
honestly think that the Amnesia name in the title- Amnesia: A Machine for Pigs-
may have hurt the game’s reception. I
think that probably gave people an expectation that the game never intended to
meet.
Much like Dark Descent, though, the game starts you waking
up in a strange place with no memory and has you slowly piecing together the
narrative from notes and journal entries.
The story in Machine for Pigs is actually darker and more disturbing
than Dark Descent. It’s just not very
scary. And, much like Dear Esther, it’s
a fairly linear and narrative heavy game.
There isn’t much emphasis on exploration or ‘playing’ even. It’s more of a horrid haunted house that you
proceed through at your own pace. That’s
not to say there weren’t scary moments, they were there. But, it seemed to me that the emphasis from
thechineseroom was on the story, rather than the fear. I remember an interview from last year where
Frictional was talking about how they wanted to explore emotions other than
fear with Machine for Pigs. I think it
was accomplished, because I certainly felt despair, revulsion, grief, and
pity.
Really good game overall.
I like the story a lot.
After that, we followed up with Outlast, a game from Red
Barrels out of Montreal. In it, you play an investigative reporter
checking out an asylum with a shady reputation.
You have a camcorder with which to document all your findings and it
comes equipped with a nightvision mode.
So, when you’re in a particularly dark area, you pull out the camera and
navigate via the nightvision. And holy
spamoley is it scary. It looks just like
a scene from [Rec]. In fact, with the camera, the whole game feels like a found
footage movie. The entire time I played
it, I felt like I was in a horror movie.
And it was awesome. And
terrifying. In fact, Outlast is one of
the scariest games I’ve ever played.
We’re talking Fatal Frame levels of scary. We have three really good highlights of Haley
screaming her lungs out. Really, really
scary game. I liked it so much. It, too, was a gift from TA. I really, really liked it. Defintely a game to pick up if you’re into
horror and found-footage style movies.
I want to play Minecraft, but every time I log on, I just
sit in my house trying to figure out what I want to do. I built an addition to my house, but that
just means that I have another that I most likely won’t furnish. I don’t need any gems or minerals, so I have
no reason to go into the mines. Perhaps
I can build a basement. I’ve also
considered making a bunch of ‘ancient ruins’ underneath hills and stuff for
people to come across. Maybe put notes
and books in there that hint of some great cataclysm. Maybe some spooky or tragic stuff could have
happened in the deep past, I dunno. I just don’t have any worthwhile projects,
and everyone else is on for hours at a time, just building and building.
First preproduction meeting for Alms and Ohms on
Wednesday! Hooray!