Why did I enjoy Outlast
so much? It certainly relied pretty
heavily on jump-scares, a horror crutch that often annoys me. But none of the jump-scares in the game
really bothered me, though, there was one that had no accompanying sting that
stands out as possibly my favorite moment.
I believe part of the reason I didn’t care so much is that it makes
narrative sense to me. You’re being
stalked and hunted by insane inmates of the asylum. It follows that they would
surprise and attack you with no warning.
And, past the opening few areas, they sort of fade away.
I liked the feeling of being in a movie. It certainly helped that your character
carries around a camcorder with the intention of recording as much as
possible. It has a nightvision mode that
looks right out of a found-footage horror film, complete with grainy resolution
and limited visibility. Entering any
dark room was an exercise in creeping terror, much akin to the final sequence
in The Silence of the Lambs. Creeping around in the dark, peering through
the viewfinder at objects rendered in a grainy green, catching a glimpse of an
inmate’s glowing eyes, not knowing if he’s harmless or intent on murder. Those moments were definitely the most
nerve-wracking. That’s what most of the
game ended up like. Extended moments of
dread, as you creep through this broken asylum.
And, then, when you are chased, it really felt like you were
in control, vaulting over desks, slamming doors shut behind you, sliding under
a bed to hide. There are moments of pure brilliance, such as when, pursued by
two enormous naked murders, I spied an open window. Immediately, I turned and jumped through it,
grabbing onto the sill and shimmying to freedom. It was all so seamless and effortless,
exactly like a movie. Despite the ease of moment and escape, you never feel
safe. You’re always on edge, heart
always pounding. It all felt very real
to me, not game-y.
I dunno, I just really liked it.
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