Thursday, September 26, 2013

Kyle Moviemaker

I have three great passions in life: books and writing, video games, and filmmaking.  I’ve talked about the first two quite a bit already.  But, I’ve neglected to really gush about the third.  Video games and especially books are what make me happy.  But, filmmaking is definitely what I was built to do.  I love nothing more.  My happiest moments have been on-set, whether it was during film school working on truly awful shorts or all the ultra, sub-microbudget films I’ve made with Devo and later, Haley.  I love it.  Nothing makes me happier or thrills me more. 

Last night, we had our very first pre-production meeting for the latest Not One Zombie film, Alms and Ohms.  It’s sort of an epilogue to The Boys, our flagship Not One Zombie piece.  And let me tell you, I am so incredibly pumped.  I’ve written and sent out something like ten emails today alone, just organizing and building up for it.  We’re not even shooting until January, and I can barely contain my excitement.  We’re building up a bigger and bigger crew (We have a producer and AD this time) and even constructing sets for this one.  Ever production we do becomes more and more professional.  It’s incredible.  I love it so much.  I love thinking about it, I love planning for it, I love doing all the stupid annoying work for it.  I like just talking about making movies.  It’s the biggest thrill.  Without a doubt, filmmaking is what I was made to do.  Even super-low budget stuff like this.  I’m so excited that I want this to be our first submission to a film festival.  I am just so very, very stoked for this.

In the meantime, check out the other videos we’ve done:  http://www.youtube.com/notonezombie


Wednesday, September 25, 2013

Sweet Dreams

I had the most bittersweet dream last night.  I dreamed that my mom and aunt still owned the Mercer house.  I was up there visiting for some reason, and they were working on it, cleaning it, taking things out.  I walked through the rooms and ended up in my old corner room.  Most of my stuff was still there.  My old bed, my closet, even my computer desk.  I opened the doors of the desk and saw all my old games and videos.  In the house, there was a big window between my room and the dining room(that I often used to traverse between the two), and my mom saw me through the window. 

At this point, I think I was crying, because that room was so special to me and held so many good memories, even though I was there for only a year or so. It was the year that I came out of my shell, so to speak.  I was confident, I was outgoing, I was friendly, I was fearless.  I talked to anyone.  I talked to girls, pretty girls even, with no fear.  I made friends in every social circle.  I ran Star Wars games that were so much fun.  I joined the Speech and Debate team.  I had friends over and we played Perfect Dark for hours and hours.  I stayed up till the wee hours on Friday nights, reading Stephen Baxter books and listening to the hardcore show on RadioU.  And, I wrote a lot.  All in all, it was a treasured time for me.

The rest of my family, my brother and two sisters, ended up in the room and we reminisced for quite some time.  I then told Mom that she couldn’t sell the house, that I would buy it.  I wanted that house so badly.  It was still in such good shape, clean walls, clean carpet, bright lights, just an open, beautiful house.  Big backyard with a tiny creek.  Such a wonderful, lovely house that would be mine, surrounded by all those memories.


Then I woke up and remembered that it was sold long ago and the last time I saw it, it was gross and falling apart.

Tuesday, September 24, 2013

Why I Love Outlast



Why did I enjoy Outlast so much?  It certainly relied pretty heavily on jump-scares, a horror crutch that often annoys me.  But none of the jump-scares in the game really bothered me, though, there was one that had no accompanying sting that stands out as possibly my favorite moment.  I believe part of the reason I didn’t care so much is that it makes narrative sense to me.  You’re being stalked and hunted by insane inmates of the asylum. It follows that they would surprise and attack you with no warning.  And, past the opening few areas, they sort of fade away.

I liked the feeling of being in a movie.  It certainly helped that your character carries around a camcorder with the intention of recording as much as possible.  It has a nightvision mode that looks right out of a found-footage horror film, complete with grainy resolution and limited visibility.   Entering any dark room was an exercise in creeping terror, much akin to the final sequence in The Silence of the Lambs.  Creeping around in the dark, peering through the viewfinder at objects rendered in a grainy green, catching a glimpse of an inmate’s glowing eyes, not knowing if he’s harmless or intent on murder.  Those moments were definitely the most nerve-wracking.  That’s what most of the game ended up like.  Extended moments of dread, as you creep through this broken asylum.

And, then, when you are chased, it really felt like you were in control, vaulting over desks, slamming doors shut behind you, sliding under a bed to hide. There are moments of pure brilliance, such as when, pursued by two enormous naked murders, I spied an open window.  Immediately, I turned and jumped through it, grabbing onto the sill and shimmying to freedom.  It was all so seamless and effortless, exactly like a movie. Despite the ease of moment and escape, you never feel safe.  You’re always on edge, heart always pounding.  It all felt very real to me, not game-y. 

I dunno, I just really liked it.

Thursday, September 19, 2013

Trumpet Your Last

I got some feedback from Matt on my urban fantasy story.  I’ve come to realize that Matt and I just write stories that the other person likes; our tastes seem to line up pretty well.  The stuff I write he digs, the stuff he writes I dig.  It’s neat.  He was a fan of what he called a twist at the end.  I thought it was fairly obvious from the start, but maybe it’s harder to pick up on for a reader.  I certainly wasn’t trying to go for a twist, just a neat little moment.  Either way, I’m interested to see what Haley and Emery have to say.  I’m sure they’ll be a lot more vicious.  .

A Machine for Pigs just released last week.  TA was an awesome dude and gifted to Haley for us to cast, so we played through it a couple of nights.   It wasn’t as scary as Amnesia, and I honestly think that the Amnesia name in the title- Amnesia: A Machine for Pigs- may have hurt the game’s reception.  I think that probably gave people an expectation that the game never intended to meet. 

Much like Dark Descent, though, the game starts you waking up in a strange place with no memory and has you slowly piecing together the narrative from notes and journal entries.  The story in Machine for Pigs is actually darker and more disturbing than Dark Descent.  It’s just not very scary.  And, much like Dear Esther, it’s a fairly linear and narrative heavy game.  There isn’t much emphasis on exploration or ‘playing’ even.  It’s more of a horrid haunted house that you proceed through at your own pace.  That’s not to say there weren’t scary moments, they were there.  But, it seemed to me that the emphasis from thechineseroom was on the story, rather than the fear.  I remember an interview from last year where Frictional was talking about how they wanted to explore emotions other than fear with Machine for Pigs.  I think it was accomplished, because I certainly felt despair, revulsion, grief, and pity. 

Really good game overall.  I like the story a lot.

After that, we followed up with Outlast, a game from Red Barrels out of Montreal.  In it, you play an investigative reporter checking out an asylum with a shady reputation.  You have a camcorder with which to document all your findings and it comes equipped with a nightvision mode.  So, when you’re in a particularly dark area, you pull out the camera and navigate via the nightvision.  And holy spamoley is it scary.  It looks just like a scene from [Rec]. In fact, with the camera, the whole game feels like a found footage movie.  The entire time I played it, I felt like I was in a horror movie.  And it was awesome.  And terrifying.  In fact, Outlast is one of the scariest games I’ve ever played.  We’re talking Fatal Frame levels of scary.  We have three really good highlights of Haley screaming her lungs out.  Really, really scary game.  I liked it so much.  It, too, was a gift from TA.  I really, really liked it.  Defintely a game to pick up if you’re into horror and found-footage style movies.

I want to play Minecraft, but every time I log on, I just sit in my house trying to figure out what I want to do.  I built an addition to my house, but that just means that I have another that I most likely won’t furnish.  I don’t need any gems or minerals, so I have no reason to go into the mines.  Perhaps I can build a basement.  I’ve also considered making a bunch of ‘ancient ruins’ underneath hills and stuff for people to come across.  Maybe put notes and books in there that hint of some great cataclysm.  Maybe some spooky or tragic stuff could have happened in the deep past, I dunno. I just don’t have any worthwhile projects, and everyone else is on for hours at a time, just building and building. 

First preproduction meeting for Alms and Ohms on Wednesday!  Hooray! 




Tuesday, September 10, 2013

YUM YUM YUM POTASSIUM

I finally finished my story for the second month of the Stinklings.  I’m not really happy with it, but since I was late finishing it, I have to just submit what I have.  It’s not very high quality by any means, but it is done.  Which, for me, as I have said before, is a victory in itself.   

I emailed it to the group, but it looks like only Matt and I have finished our stories.  This was a pretty rough one to do.  I know that Haley has been so super busy that she couldn’t do one, and Emery is in China doing who knows what.  A lot of family networking, he says.

I haven’t been on Minecraft in a fair bit, so no new stories on that front.  I don’t really have any big plans for the game, either.  Valentine is constructing a huge dungeon crawl for the server, but he’s in Atlanta for a few months, so I don’t know the status of that one. 


Now that I’ve finished my story and have some time off from work, I hope to hit the page again.  I’ve been thinking about writing about why I think XCOM could have been the perfect e-sports game. What do you think?

Thursday, August 22, 2013

Nothing

Hitting that struggle spot again.  I’m working on this month’s story for The Stinklings and I’m just plain stuck.  I reread what I have so far, and I realized that I’m just stumbling through, hurrying to get to a plot point.  And it shows.  So, I deleted about two pages worth of stuff and am trying to rewrite the whole clumsy mess.  This is all difficult for me, because writing use to come without any effort.  I would just get an idea in my head, grab a notebook, and go.  Granted, I didn’t write with the ease and volume that Haley did, but I still wrote a fair bit.  Now, even though I feel like I can do it again, it’s taken effort.  Effort that I’m not used to employing when it comes to this. 


That’s alright, though.  I guess I just need to keep working at it.  And as long as I keep a positive sort of mind about it, I should be okay.  No sense in getting discouraged and giving up for another six, seven years.  When it gets like this, I just write a blog entry, which is kind of my cheat, I suppose.  Anyway, back to the grind.

Saturday, August 17, 2013

Beach Day



I went to the beach the other day.  It was a lot of fun.  It’s a bit of a drive to get there, otherwise I’d do it a lot.  Haley’s dad owns a condo on the beach over at Daytona, so we go there from time to time and spend the day.  The waves were nice, the sun was out, just a tiny bit of a breeze.  You know, it’s actually a few degrees cooler there than it is here in Orlando, so that was really nice, too.  Boy oh boy, I hate summer here.  It’s so brutally and painfully hot that even going from the front door to your car is a hellish experience.  It’s oppressive and mind-numbing. 

But, anyway, the beach was a great time.  The water was cool, the sun was out, and there weren’t a lot of people crowding the area.  I got some of my color back and Haley and Bailey got freaked out by a jumping fish.  So, we went in and washed off and jumped in the pool for a while.  Then, we relaxed on his balcony for a while, had dinner, and went home.  It was a really good time.  It made me miss living in my old apartment at Sun Key.  It had a few pools in the complex that were rather clean and never crowded.  When Haley and Bailey came to visit, we’d hit the pool up for a few hours, then take over one of the grills and make burgers and hotdogs or chicken.  Of course, I paid out the wazoo for that place. Still, I have a lot of fond memories of that place.  What I wouldn’t give for the current neighborhood to have a pool.  Honestly, I don’t even know where the closest one is.

Regardless, I had a fun day at the beach.

Wednesday, August 14, 2013

Another Minecraft Post

Played some more Minecraft yesterday.  Not long, but enough to scratch the itch.  I made the long trek to from my seaside cabin to the Cursed Lands.  It’s really only a day’s journey.  If you swing too far to the west, you’ll end up in a massive jungle, as I found out on the first leg of my trip.  The trees were so densely clustered that, for the most part, I traveled on the treetops.  I encountered a few spiders, which were swiftly dispatched by my enchanted sword of arachnophobia. 

As I passed through the jungle, I came across a deep chasm of stone, a few meters wide.  I peered over the edge, trying to see the bottom.  I barely espied it, hundreds of meters down.  Shivering, I backed away from the edge, marked its location on my map, and continued. 

Eventually, I exited the jungle and made my way through a brown swampland. As night began to fall, I was soon battling my way through skeletons.  I had one close call as I plunged into the swampy water, hoping for a shortcut.  As I trudged through the muck, I felt an arrow spang! into my armor.  From behind a tangle of vine, a skeleton glowered and notched another.  Enraged, I brandished my sword and plunged through the water towards him. He let fly another arrow, and it impacted with brutal force, knocking me backward.  Again I threw myself forward, and again an arrow bashed me back.  And again, and again.  I was quickly tiring, the savage impacts sapping my strength, and my body wearying from fighting the water’s resistance.

I knew that I would not be able to slay this foe with my blade, so I sheathed it, ducking a wild arrow, and drew my own bow.  It glowed with the enchantment I had bestowed it, gifting magical power to the string.  I notched an arrow and one of the skeleton’s struck me in the shoulder, sticking.  I bellowed in rage and pain and let fly.  The arrow was hurled from my bow with a hearty twang!, hurled with incredible speed and power.  It tore through the underbrush, skewered the skeleton, and carried it back until it hit the bank and exploded, bones and dust scattering.

Grateful for my armor and relieved that my wounds were not life threatening, I continued.  It wasn’t long before I was in desert and found myself in a pitched battle with a number of zombies.  Luckily, I found these a much easier foe to dispatch and did so quickly.  I narrowly evaded a creeper detonation which turned the surrounding area in a sizeable crater.  I made a note to be more vigilant for their vile green bodies.

I made it to the Cursed Lands well before sun up.  I rested for a time in my home there and met up with Haley.  She bade me join her on the rail and experience a new attraction she’d created.  I did so, remembering how my I enjoy the speed and swiftness of the rail.  We passed through civilized country and I felt myself relax.  This was an easy, kind land.  A pleasant country.  I remembered fondly my time spent here.

When we arrived at her creation, high above the ground, I marveled.  I stepped off the rail and followed the path to the entrance.  Snow Queen’s Palace, it said.  And it was, indeed, quite frigid.  I walked down the tunnel ice, glimpsing the ground far below.  The ice was clear and perfectly formed, so it looked like there was nothing keeping me in the air.  Vertigo quickly forced me to not look down.  The tunnel made a few turns, each time a sign telling me to beware the Ice Queen and tempting me with precious jewels to turn back.  I admit, I was tempted, but curiosity compelled me to continue.  I soon arrived at the Queen’s Palace.  It was grand and glistening, white and pure.  I entered, fighting the fear that began to rise.  There were a few rooms, empty and pristine.  They looked untouched, or rather, unlived-in.  In on room, I saw a door on either wall, opposite each other.  I decided to try the door on the right first. 

I walked to the door, my footsteps loud and echoing in the cold chamber.  I pushed open the door to a blasphemy.  Heads adorned the walls.  Skeleton, creeper, zombie, and even human heads. All glaring in macabre silence at me for daring to disturb their horrible rest.  Trembling, I stepped into the room and saw a cage.  It was occupied.  A villager, burbling and terrified, eyes wide and darting, was imprisoned in the cage.  I grabbed at the bars, trying in vain to break them, desperate to free him.  I drew my sword and hacked at it, doing little but dinging the blade. 

Exhausted, knowing I couldn’t stay long, I breathed a whispered apology and backed away.  The villager continued to squeak and dart about.  As I left the room, I realized, with crushing dismay, that he hadn’t even known I’d tried.   Across the room was another door and I opened it. 

It appeared to be her room.  I was fascinated.  Here was her resting place, this Ice Queen, this terrible creature.  A book lay on a chest and I opened it.  It was written in her hand, delicate and frail, sparkling like the glinting of ice.  She craved warmth.  And the warmth the craved was best, hottest, fullest when it came from a beating heart.  I shuddered and threw the book down.  I’d overstayed my welcome.  I quit room and opened the last door.  It led to a darkened hallway with two doors at the far end.  One of them promised life and sun, the other eternity with her. 

I admit that I was drawn to her.  I knew it would be my destruction, that all she promised she would deliver, but the thought of leaving her alone was a strangely unpleasant one.  With effort, I forced myself to the sun room.  I rode a rail up and out of the palace, my heart soaring with the sudden freedom.  It was only at the end, walking down the path that led back to the beginning and rails to SWARMtopia that I remembered it was just a game that Haley had created. I tipped my hat to her and boarded the rail home.


In other news, my cousin just had a baby.  Well, he didn’t, his wife did.  Congratulations, Andrew!  The baby is healthy and perfect.

Haley ran a really good scene last night for Changeling.  Now, I have to write a Writer interlude of him dealing with some of the emotional fallout.  I like scenes that make me realize I need to write something in response. 

Anyway, my hand is starting to cramp up from typing, so I’m out.


Tuesday, August 13, 2013

Minecraft Mycraft

Minecraft is a pretty sweet game.  I think most anybody who plays it will know that.  The sheer vastness of the world to explore is worthy of the game, but add to that the incredible variety and amount of things to build and create, and you have a really spectacular game.  And it’s unlike any other game that I play.  I suppose you could liken it to Garry’s Mod, in the way you play, but it’s more of an experience than a sandbox, I think.

There are two main modes, creative and survival.  Creative mode is great if you want unlimited resources and want to build, say, Minas Tirith.  It’s good for the, obviously, creative types and the sort that know what they want to build and can focus on that task.  You have infinite blocks, you can fly, and you are invulnerable.  You are the architect of your own world.

In survival mode, one starts with nothing and must construct everything from scratch.  You have to build a shelter, you have to forge weapons to defend yourself from monsters and tools to use, and you need to find food.  Generally, this means making wooden tools and living in a hole in the ground.  As you explore, you’ll upgrade to stone, then iron, then diamond tools and weapons.

Unsurprisingly, my feeble attempts at creative mode have yielded little more than a few giant dirt towers that may or may not resemble a phallus. (Hint- they do).  I much prefer survival.

I like being thrust into the world, with nothing but the clothes on my back(though I’m sure there are nude player models floating around).  You’re forced to scrabble out an existence in a not-too-unforgiving world.  I like always having something that needs done.  For instance, on our current world, the SWARM has colonized LARGE chunks of the world.  Walk in any direction from our central village, and you’ll encounter our stuff for days.  I wanted to strike out and discover fresh, untouched land.

So, I did a sort of vision quest thing.  I removed all my armor and all my items and placed them in a box in my home at one of our outer villages.  I took only a sword and a few steaks, picked a direction and walked for a few days.  Passed a lot of land, killed a few cows and pigs for their meat (raw until I could find a way to cook it), and fought off a number of zombie and spider attacks.  One of the cool things about Minecraft is all of the amazing terrain it will generate.  I passed swamplands, plains, mountains, steppes, a few deserts, and a jungle or two.  I then came to snowy country on the coast of a frozen sea. 

I thought, Here.  Here I will build my new life.

So I chopped down a couple trees for their wood and built some wooden tools.  An axe, a pickaxe, a shovel.  I found a hill overlooking the frozen sea and began to build the foundation of my home.  At first, I had to range for the wood, trees were sparse in the cold, inhospitable country.  But, as I planted trees closer to me from the saplings that fell from the trees  I chopped down, I could forest closer to home.  Before long, I had a one story wooden house built.  No amenites, just a bed, a stove, a door, and a workbench.

Knowing that I would need a renewable food source soon; if I killed all the animals around, I’d soon find myself starving.  So, I dug a pit, put a fence around it and managed to get a couple cows, some chickens, and some sheep.  I foraged for some time for some seeds in the sparse, scrubby grass.  Finding some, I tilled some soil near the water and planted them.  I struggled for a while with them, until I was able to build torches near them to keep the water from freezing over and wheat started to grow.  I used the wheat to breed the animals, and I knew my food source was secured.

I built another story, baked sand into glass for windows, and began working on sustainability.  Trees planted by me were generating the wood I needed, I could get sand from the shore for glass, underwater clay was fired into bricks.  Next, I needed to explore underground for minerals such as iron and coal.  I forged some weapons, prepared some food, took a pack of torches, and ventured underground. 

I explored for some time, mining iron, coal, redstone, gold, and even found diamonds.  I found an abandoned mining operation, overrun with cobwebs and continued their work, wondering what disaster had caused them to flee.  Or had they all died?  I stayed as long as I dared, and fled back to the surface, my packs laden with supplies from underground.

Now that I had iron for a bucket, I made a small growing garden by the house.  Wheat and sugar cane.  The sugar cane I used for maps and books.  The wheat was used to breed animals, as before.  In my house I built a fireplace, and for the first time, I felt I had a handle on things.

Days passed.

At night, I’d stay by the fire, warming myself against the icy chill outside.  During the day, I would venture into the snowy wastes to tend to my animals, gather crops, and chop wood.  Some nights, I’d don my homemade armor and the weapons I’d made myself and fight the zombies, creepers, and spiders that had trespassed on my land.  Other nights, I’d gaze out of my second floor balcony and watch the moonlight snow gently fall, covering everything in beautiful white layers.

Alone, in the frozen wilderness, I was surviving.

That’s what I love about Minecraft.  Even if I didn’t realize it or quantify it, I was sort of roleplaying in my head that I was living by my own wits in the wild.  I was that dude, chopping wood, trudging through the snow, picking crops, and looking around in terror in the dark abandoned mines.  Even if it wasn’t overt, and I wasn’t chatting in-character or anything, it was still happening.  And I loved it.

The even better part?  Since I was playing on the SWARM server, I knew that SWARMies were there, too, so far away and living out their own stories.


It’s a really cool game. 

Monday, August 12, 2013

Birthdays, Beers, and Bulletstorms

Though it did its damnedest, Twitch didn’t ruin the SWARMiversary, after all. The final night was some episodes of Golden Boy, Bulletstorm Booze and Giveaway, and then Super Mario World with Skype-ins.  We had some drops while playing Golden Boy, and resolved that if it got too bad during Bulletstorm, we’d just have a massive Ventrilo session and drink all night.  As it turns out, Haley discovered that the final DotA match was at 11, so we simply powered through and waited until after the stupid tournament to do our drawing for the Golden Boy cell.  As it turns out, Lazz won, which is really great, he’s been around for a long time, he LOVES Kintaro(and Noises Off, incidentally.  Kid must have good taste.), and I think he deserves it.

We played Bulletstorm for a little while and then switched over to Super Mario World for some quick ten-minute mods, and SWARMie call-ins.  We just chatted a bit and asked them for their favorite memories.  It was really sweet.  I have to say, I’m a fan of the SWARM.  They’re all good people.  They make casting fun. 

Then, Saturday, we went to the Castle for Taina’s 21st.  Haley corseted her up and let her wear a little top hat.  She even got Taina a little glowing badge that said something about her being 21.  So, she got into the Castle for free, which is a nice thing, I think, for a club to do. 

ACTUALLY, the first fifty people got in free as well.  I was the 53rd.  Valentine was the first one who had to pay.  Chris and Andrea got in for free.  So, we chilled out a little bit, I had a pretty weak rum and coke, saw the Senator(some old dude who wears lingerie and apparently had a boner), and generally just relaxed and enjoyed the music.  Poor Taina, though, had woken up at 2am that day and had eaten very little, so the drinks she rather quickly consumed did her no favors.  We ended up having to leave early, and headed back to the house.  I convinced Chris to stick around a little and play some awesome Mortal Kombat.  After that, I killed my leftovers from a few days before and slept.

Sunday, I wasted most of the day playing Minecraft.  Curse you, bitch goddess of Minecraft for seducing me yet again!  It’s just so much fun, got that addicting thing happening for it.

Ended the night finishing off Always Sunny with Haley, and then I watched Battleship.  That movie is actually pretty shockingly good, I found.  It’s pretty funny, looks cool, has lots of explosions and neat sci-fi stuff and has tons of references to the game, which I wasn’t even counting on.  Awesome big things like them hunting the aliens on a giant improvised Battleship board, and really nifty little things like the explosives the aliens fire being the little red pieces from the game.  That just delighted me to no end.  I kept pausing the movie and running back to tell Haley all about it, most likely boring her to tears.  There was a fair bit of clichéd stuff in it, but I enjoyed it a lot more than I thought I would.

And, of course, I’m still chipping away at my urban fantasy story.  I realized that while, yes, I am able to write again, which is thrilling for me, what I’m writing isn’t any good.  I keep rereading the story and find myself just kind of unhappy with how it reads.  I suppose I just need to keep trying and resist that ever-present urge to give up.  The only way to get better is to continue writing.  But, compared to what I did years ago, I have a long way to go.  So it goes.  Only way is up.



Thursday, August 8, 2013

Nothing a Few Tears Won't Fix

Writer’s block today.  I think I’d forgotten how frustrating it can be, having suffered years of it.  I know how I want the story to proceed, but I’m stuck at a point and don’t know how to get it from here to that next plot point that will allow me to continue.  So it goes.  These things happen, I suppose.  I just need to buckle down and push through.  I also keep looking at my story from last month for revision, but I’m just not sure what I want to say with it, so I haven’t made any progress on that one, either.

Last night’s SWARMiversary game was Mushroom Age.  We couldn’t start till Valentine got home, as excited as he was to see it, so we killed some time with Super Meat Boy.  I actually kinda like that game.  It’s clean, easy to play, lots of challenge, good music.  I feel like I’m not good at video games anymore, so it’s nice to be able to play at least a little bit of one of those famously difficult games.  I didn’t make it too terribly far, but far enough for me, despite Gogas calling me casual cancer.

Then, we started up some of the infamous Mushroom Age.   It’s a great game and a lot of fun to cast.  Unfortunately, Twitch is shit.  They’re hosting an ENORMOUS DotA 2 tournament, and because they’re complete idiots and total greedy amateurs, they are woefully illequipped for it, so they’re fucking over all the other casters.  I know that we don’t bring in money.  I know that we don’t bring in viewers.  But, dammit, we’ve been casting for three years, and this is the SWARMiversary.  It’s a very special week for us, this celebration of the SWARM.  So, last night, our cast kept dropping because shitty Twitch doesn’t not know how to code or handle server stress. 

I dunno.  I know it’s a lot of whining, but it’s very frustrating and very disheartening, because Haley and I have been looking forward to this week for a long time.  Honestly, it’s very disappointing and depressing, and it kinda makes me want to just cry like a little dumb baby.  It’s just crushing disappointment.  Oh, well.  So it goes.

Tonight we’re supposed to do the highlight show, but buggered if we know if it’s going to happen, shittygoddamnedtwitchmotherfuckers.  I just feel like it’s going to get worse, and it’s going to become more and more of a place that has no room for us anymore.  But, what can do we do?  Stupid motherfuckers are the only game in town. 

We went to Office Max today.  I kinda like that store, I think I dig all the stuff they sell.  I looked at the keyboards they had for sale, and I think that if I buy a new keyboard, it’ll be one of those cool ergonomic ones that are split in half.  I’m not going to be gaming with it; I have my cool G13 for that.  It would be for typing only, so it might be a good choice.  I also spent a little time with a mechanical Black Widow Ultimate.  It was pretty hot, but very pricey.

Yesterday I played about an hour of Skyward Sword.  Man, I’d really like that game a lot if it didn’t have the stupid motion controls.  I’d kill for a controller mod for that game.  I still like it, but that controls are a heavy mark against it, unfortunately.  The soundtrack is really good, so that brings the score back up.


Holy smokes, this entry is all over the place.  Does Youtube do live streaming?   

Wednesday, August 7, 2013

Laptop Laptalk

I’ve started my urban fantasy story for The Stinklings Month 2.  My story stems from an idea I had a few years ago while watching a certain Disney movie.  I’m actually sort of excited about it.  I just punched out three pages and I think it’s going to be good.  Are writers allowed to have positive opinions about their own stuff? 

The SWARMiversary continues.  Tonight is Super Mario World, one of Haley’s favorites, and a highlight clip show.  That just means that we’ll be playing loads of the highlights that we’ve made over the three years of casting.  I think we’re somewhere in the realm of thirty highlights.  Not bad, not bad at all.

I really want a new laptop.  Not even a gaming machine, I have a desktop for that.  I just need a good laptop to write on, I’ve always enjoyed writing more on my current piece of trash laptop than my desktop.  I think it has a lot to do with the keyboard and the fact that you can sit anywhere you want with it.  I dunno.  I’ve been looking for a while now, but I just won’t pull the trigger.  Most of them are Windows 8, which is a hard no for me, and I’m very particular about the feel and the sound of the keyboard.  Honestly, if I could find a new version of the one I’m using now, I’d probably be down for it. The keys are perfectly spaced, perfect height, and ideal sensitivity.  The only thing bringing it down is that it’s something like ten years old and pieces are falling off the monitor.  I’ve been emailing what I write to myself, just in case the moment comes when the bastard won’t turn on anymore. 


I’ve tried Haley’s laptop, but I hate the keyboard.  The keys are spaced, like, a mile apart.  Andrew’s laptop keyboard’s keys are too big.  Honestly, though, I’ve always been picky about keyboards.  I’ve had the same one since 2003, and haven’t bought a new one because I just don’t like they way they’ve felt or sounded.  Gogas actually has one that I kinda like, but, of course, it’s something like 80 dollars.  A bit out of my price range. At least my G13 Gameboard is kicking ass.

Tuesday, August 6, 2013

SWARMivesary

We casted Barrow Hill last night, the very first game that we ever casted, back when it was called Haley and Kyle Play Adventure Games, and we only planned to play Tuesdays and Thursdays.  That was three years ago.  Wild.  We don’t remember the exact date that we started casting, but we know it was sometime in the beginning of August, so we just celebrate all week with games and events.  Tonight is ‘Cavalcade of Terrible Games with Kyle Challenges.’  It should be fun; the SWARM is pretty creative, though I do fear for my nuts.

It’s a strange thing, casting.  When we started out three years ago, there was no Twitch(hereafter known as Shitch).  We were on Justin.tv in the Gaming channels.  There was only about three pages of us, and we regularly pulled in 15-20 viewers, which would put us in the top five most nights. Then, Shitch budded off and took over the gaming section, shit up everything and somehow managed to attract multiple tens of thousands of viewers and many hundreds of casters.  We don’t webcam, we don’t speedrun, and we don’t play competitive games, so you can usually find us with our 4-11 regular viewers waaaaaaaaaay down in the boonies.

I used to get really discouraged when I would look at other casts and check out their numbers.  Girls with webcams rake in viewers, which, on the internet, is to be expected.  Speedrunners and competitive plays are drowning in viewers, for reasons that I understand, but don’t really get.  Most of those people barely interact at all with their chat, and a number of them don’t even use a mic.  It used to get me really down that Haley and I were trying so hard, and it felt like it didn’t matter. 

Then, I got over it.  We have the SWARM.  We have a really nice, really tight, really fun group of friends now.  Not viewers.  Friends.  Casting isn’t like a job for us.  It’s more like pulling out a couch, bringing a few good friends over and playing games and hanging out.  That’s alright for me.  I like the people we have.  I like that most of them have been coming around for over two years.  I like having a place for all of us weird freaks to gather.  For heaven’s sake, Haley doesn’t even call them by their usernames, she’s on a first name basis with them.  That’s pretty neat, I think. 

It’s now at the point, where a lot of the times, I’d prefer to cast a brand new game than play it by myself.  Playing videogames has turned into a neat social activity for me.  That’s all due to the amazingness of the SWARM.  They make playing video games better.  And, I know a lot of people say that they’re ‘community’ is the best.  They are all wrong.  The SWARM is the best, and that’s a scientific fact.  They’re the best because it’s not just a bunch of people who are fans of the same thing.  They don’t give a shit.  The SWARM is the best because it’s all friends.  We all like each other on our own merits, not because of some stupid internet person. 

Hats off to you, SWARM.  You’re the best thing on the internet.


P.S.  It all started with Haley

Monday, August 5, 2013

Stinklings Never Lie

The first meeting of The Stinklings went really, really well.  Haley, Bailey, and I met with Emery at a Korean place called Bee Wan.  I’ve never had Korean, and to be truthful, was a little reticent.  Haley and I brought our stories; Bailey just wanted to say goodbye to Emery who left this morning for a six-week trip to China

We chatted about Vampire and Changeling, laid out plans for the next genre(urban fantasy), had some rather tasty food(that’s what I get for being close-minded), and talked our stories.

I got a lot of good feedback from the two of them.  Apparently, my technical ability has survived the years of atrophy with minor decay, which is very comforting to me.  The story, however, definitely needs some tightening up.  I need to find out what I actually want to say with the story, and I need to draw some of the periphery more clearly.  I need to address motivation and have the main character do something; as it is, he is the passive agent in the story.  Basically, I need to make the story work better than it does now.

Through the course of the discussion, we discovered something interesting relating to how people read stories.  When I wrote mine and when Emery read it, we concentrated on the male lead.  I wrote a female supporting character, but she was sort of an element of the main character’s life, rather than a character with her own life.  So, he and I both accepted her and her actions and her level of interaction.

Haley read it and sort of latched onto the woman, and so she was waiting for some big reveal to happen, which never did.  She pointed out little things that the character would logically do in real life that I neglected to have her do in the story, which led Haley to construct a different narrative while reading.  Part of the reason for this is that I simply didn’t find her as important as the story I was trying to tell.  Emery and I both accepted the sketch of the character.

I found it pretty interesting, and it made me wonder if it was a gender thing- as in, do boys and girls read things differently and assign different narrative weight to different characters? 

All in all, it was a very good meeting and I’m already revising the month one story and am plotting out the month two.


Also, we started our SWARMiversary week with Minecraft.  We fought the Ender Dragon and thumped him soundly, then went on a wonderful TNT spree, blowing up certain eyesores that had been constructed in the world.  It was so much fun.  I think I had forgotten how much I really like that game.  And the SWARM makes everything so much better.  To quote TA.  ‘I’m glad the SWARM was here with me, at the End of all things.’

Saturday, August 3, 2013

Slowdown

I can tell already that I'm not going to be able to write anything today.  Feeling a bit worn out, no creativity, and my hand is starting to ache from all the typing of the last few days.  I guess I'll have a break/recharge day today, maybe try again tomorrow.  Of course, tomorrow is the first meeting of the Stinklings, so while I might not get a chance to write anything, I'll defintely get nice and jazzed up from discussing all of this

Friday, August 2, 2013

Momentum

I didn’t get as much written yesterday as I’d hoped, but I did do a fair bit.  It’s been an interesting few days.  I’ve been waking up and looking forward to getting writing done every day.   This is something that is totally foreign to me.  It’s not a bad feeling, just new. 

I won’t turn on my desktop until I’m satisfied with the amount or quantity of content that I’ve done.    Yesterday, I didn’t turn it on until around 10PM, and that was just to watch the 300 Rifftrax with Haley.  If she hadn’t wanted to watch that, I might have gone a whole day without turning it on, which means a whole day without watching a movie or show on Netflix and a whole day without playing any videogames.  Which is a heck of a thing for me. 

Afterwards, I tried to pound out a few more paragraphs in my short story, but I didn’t get very far.  Instead, I reread Haley’s story and then read Emery’s.  His is a bit of a doozy, clocking in at a hefty 65 pages.   By contrast, both Haley’s and mine are 5 pages long. 


We have Vampire tonight, so I lost about an hour cleaning, and another half for lunch.  That leaves me about two hours left to get anything useful done.  To the grindstone!

Thursday, August 1, 2013

The First Speedbump

I woke up this morning feeling all jazzed up and ready to write, but here I am staring at the screen, unable to put anything down.  This is where, in the past, I would get discouraged, give up, and feel terrible about myself for a few months.  I want to make this time different, so I'm going to power through this one.  If I can make it through this first hump, I think I'll be okay.



HERE I GOOOOOOOO!!!

Wednesday, July 31, 2013

Stinklings

I am so happy to be typing this write now: I am writing again.  Can you believe it?  For the first time in something like seven years, I’ve actually been able to put words and sentences together to form coherent thoughts!  And I’m not fighting to do it, either.  Not anymore, at least.  Something happened to me, I don’t quite know what.  And now, I feel like I can write again.

I know that the Stinklings must have helped in a major way.  Yeah, I know, I know, I’m not the first to come up with that name, but I did come up with it on my own, and that’s good enough for me.  Inspired by the Inklings, Emery, Haley, and I have started our own private little literary group.  We’ve decided to pick a genre, take a month to write a story in that genre, and then read and critique each other’s works.   

Our very first genre is horror.  And, while my story isn’t very scary, I’m completely thrilled that I actually wrote one; it’s has been so long.  I think I may have figured out what has been going wrong for these past seven years.  A little thing known as distraction.  You see, normally what happens is that I write a thought or a sentence, and then immediately take a mental break.  What this means is that I alt-tab and read email or news or any other thing available on the web. 

This time, however, whenever I automatically went to minimize the window and do something else, I forced myself not to, and continued to write.  It was weird at first, almost like swallowing bile, but eventually, the urge sort of abated.  Now, it’s barely there, the desire to get distracted.  The result is that I am able to write again.  Not terribly well, mind you, but enough to give me hope again. I look forward to at least getting back to where I was freshman year of college, which I feel was when I was at the top of my game.

I’m currently working on another scary story, this time trying my damnedest to make it scary.  I’m trying to incorporate a lot of the little things that scare me, and hopefully this will translate to a reader.

As I said, we’re casting Brutal Legend, which is a great game hampered by some gameplay choices that I don’t quite agree with.  Which is a shame, since I love the story, writing, characters, music, and setting.  Jack Black really does make a fantastic lead. 

Tonight is our first readthrough with the cast of our next Not One Zombie film.  Very excited!


Heh, as you can see, I have a long road ahead of me, writing-wise.  But, this time, I have a bike.

Tuesday, July 30, 2013

Jooligh

July has been a pretty busy month for me.  First, my little brother came down to visit, which was awesome.   The first night he was here, we got well drunk for our Canadia Day cast.  In fact, he pounded, like, seven of my shots like a monster and had nary a hangover the next day.  Then, we went to Medieval Times- his first, my second.  It was great.  The food was delicious, our knight- red- was imperious as heck, and I got to yell.  It was so much fun.  Then, we went to the beach for the Fourth of July. Went swimming, got hammered by waves, nearly lost all our clothes and towels in the surf and then chilled in the pool for a bit.  After that, we had some tasty food and then watched the fireworks.  Also, we saw a motorcycle on fire on the way home.  Kinda looked like the Ghost Rider had a bit too much to drink and crashed.

Then we did a tabletop night, and the following day we took Keith to Kesh.  On Sunday, we had the premiere for Lots Caste.  It went so well, better than we ever thought.  Jerry did an awesome job with the catering.  Everyone loved it.  I was really pleased that both Miguel and Luis were able to come.  On Monday, we went out to a place that Valentine knows and set off the rest of the fireworks we’d bought.  It was so much fun.  We had giant screamers that soared into the air and detonated like real fireworks, roman candles, bottle rockets that we stuffed into a can and set off all at once, little firecrackers like you see in movies, and totally rad mortars that THUMP when they fire off and explode like bombs in the air.  Those were by far our favorite, and when I travel up to PA I’m going to buy a bunch that we can fire off.

After all that awesomeness, including a trip to Congo River Golf, I had to take Keith back to the airport, which was a real bummer.  It had been a really great week, and it was very good to see him.  I miss my family a lot sometimes, and seeing them, even briefly, is a balm to my soul.

After seeing Keith off, I had a day to laze about and do nothing, then it was off to Daytona to start prepping for Unknotted 2.0.  About two days of cleaning, decorating, dressing, and troubleshooting.    I don’t want to go too much into what it was on here, just in case anyone ends up playing in the next iteration, but it was nearly perfect.  I kept a record of my entire experience as a tech for the weekend and we will be using it to prepare for the next release.  Haley really built an amazing game.  Every participant was completely wowed by the experience.  She and Gogas put in over five months of work, and it really showed.  Gogas’ work was dizzying in its complexity and cleverness. 

Once we wrapped on Unknotted, I had a weekend of OLD, then I had to write my Hunter game.  I have six players, three of whom had not ever played in a Hunter game before.  I worked really hard on it, because I feel like Haley and Andrew have independently set bars pretty high.  It wasn’t a perfect game, but it went well.  And, luckily, I understand what could use shoring up for the next session.  I’ll be working on those areas while writing the next session, which should be in about two weeks.

So, in addition to all that, plus the cast, I’ve entered into an agreement with Haley, Bailey, and Emery to write a monthly short story, basically emulating The Inklings.  Our first genre was horror.  I wrote something in the genre, but not scary, as I’d hoped.  Honestly, I haven’t been able to write anything since around 2007, so the fact that I was able to actually finish a story was enough to keep me in high spirits for at least a day.  It was thrilling to be able to get to the end and think ‘done.’  It’s been years since I’ve felt that.  What a great feeling.  So, while my story isn’t scary, I’m happy with it.  Because it’s complete.  And, I’m looking forward to reading the others’ works.

Oh, yeah.  Haley and I also recorded a test podcast.  And we’ve also been keeping up with the cast.  Goonch’s birthday was a lot of fun- a lot of alcohol was slung about that night.  We played God of War 2 for Haley’s dad, and have been working through Brutal Legend, which has such great atmosphere and writing.  All in all, pretty busy, and what’s cool about it all is that it’s all been busy in a content-creation sort of way.  I like that. 



EDIT- Oh my gosh!  I forgot one of the best parts!  I met and got Doug Smith’s autograph!!!  I bought three ACTUAL production cels used for Golden Boy!  AND HE SIGNED THEM!  AHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!

Tuesday, June 11, 2013

My Civentures

First off, I’m a total Civ noob.  Don’t really understand a lot of the intricacies and mechanics, don’t have a firm grasp on the different elements of play.  I have something like 14 hours in it, a good chunk of that from the cast, spouting nonsense about pincer movements and the like.

I first tried to load up a game I’d started when I first bought the game, and quickly found myself overwhelmed and with no real idea of the strategy I’d planned. So, I decided to start up a new game.  Small map.  Pangea.  Four players.  I’d play as America, the closest thing I could figure to Canadia.  The players turned out to be me, France, Songhai, and the Huns.

I started out building my cities and sending a settler or two out.  Before long, I came across France.  We seemed to be okay with each other.  Sometime soon after that, I settled a city within site of his.  A few turns later he tells me not to settle near him.  I agree to his terms.  I return to my civ building, creating military units, workers, a few works, and the like.  I have a few sorties with the barbarian tribes, earning respect and gratitude from the city-states scattered across the map. 

Suddenly, out of nowhere, France denounces me.  What the heck? I think.  I haven’t gone anywhere near them.  I take a bit of a stiff-necked approach to the response.  I tell them they’ll regret it.  At this point, my main city, Washington is on the northern coast, France is to the southeast, just east of my outlier city, tiny Philadelphia.  A few turns later, and France declares war on me. 

They send an army to march on Philadelphia, which is barely defended.  I scramble the few units I have south to meet their attack.  The city itself bunkers down for war.  Many turns pass as the French aggressors break themselves on the walls of Philadelphia, my citizens fighting with a ferocity that surprises even me.  Undermanned and alone, Philadelphia is besieged for a number of turns.  Both my other cities are struggling to train up soldiers, but it doesn’t seem like they’ll be able to send them south in time.

Suddenly, France pulls back, allowing my defenders to fortify until healed.  They launch another offensive, once more meeting the staunch defenders under my banner.  Shockingly, France sues for peace.  Their terms are tremendously generous, and I, relieved that my tiny city survived and bested the impressive French army, agree to their request. 

But I do not forget.

Years pass as I continue my advance.  I build more cities, train troops, and expand my borders.  Before long, our borders are touching.  France tells me not to settle near them.  Remembering what happened last time, I resist their demands and begin assembling my troops on the border. I want to draw them into a war.  This does not go unnoticed and France publicly denounces me. I ally myself with the city-states nearby and buy more land near France

As expected France declares war, as I’d hoped.  The war that follows is lengthy and savage.  I tear apart their outlying cities and slowly and with some losses, advance to the coast, besieging their last two cities.  While at war with France, Songhai wants me to declare war on the Huns, who had previously attacked a city-state I’d allied with.  I had sent them some troops and beat back the aggressors.  However, I tell Songhai that I will in time.  I don’t want to fight a two front war.  Eventually, after heavy fighting, France is defeated. 

I declare war on the Huns, like I promised Songhai.  I have a few troops far to the east, far from my own empire, near another city-state.  The Huns settle near them and try to build a new city.  I immediately attack it with archers and scouts.  The Huns quickly buckle and sue for peace, offering me considerable wealth and the contested city.  I accept and begin to manage this city in the far east.  I notice that their capital is just across the border.  When our treaty is over, I declare war and swiftly subdue their defenses and easily capture their capital.  The Huns are no more.

With only Songhai and me left, I am content to seek a cultural victory.  However, before too much time has passed, one of my cities is suddenly converted to Songhai’s religion.  Shocked, I discover that he had a prophet in my land.   I send my own holy man to the city to convert them back.  Then, after the holy man leaves to spread religion to one of my cities, Boston is converted again.  I return and reestablish my religion.  After that, it’s New York which is converted to Songhai’s.  I attempt to tell Songhai not to send his prophets into my cities.  Shockingly, my request is refused.  Enraged, I denounce Songhai and am denounced in turn.  War is again on the horizon.


Friday, April 26, 2013

To My Big Brother Bill

Hey, man.  I just turned thirty.  Just like you did.  Imagine that.  Only I won't turn out anything like you.  So fuck you.

Tuesday, April 16, 2013

Crudcast

Haley and I want to try our hands at a podcast.  Nothing earth-shaking or anything.  We just tend to have a lot of good discussions in the car, and thought that maybe we could articulate some of our ideas better in a podcast format that during our casts.  That way we can keep our casts the way they are, and for serious discussion, we'd have the podcast.

Also, Haley is playing Dragonborn right now, and she's on cloud nine. LOVING IT.

Thursday, April 4, 2013

Won't Shut Up About the Matrix

I figured out one of the major problems with the Matrix sequels.  All of the fights are completely gratuitous.  No plot development, no character development, no narrative advancement, nothing essential to the story ever occurs.  Especially in the case of the second movie, if you remove all the fights, the movie doesn't change.  It just gets more boring, with all the horrible writing coming even more to light.  So, in a way, all the unmotivated violence kinda distracts you from the terrible story and dialogue.

Okay.  I think I'm done talking about the Matrix.

I've decided to play a Cajun Gangrel mudman in Haley's 1980's Vampire LARP.  I don't know how to do a cajun accent,  so I figure I just won't say much for the first game.  When I do, I'll just make sure that 'there' sounds like 'dere' and 'them' like 'dem' and so forth.  I'm sure that'll get me through a few spots.

Playing through Alan Wake again for Bailey.  It's so good.  It's probably up in my top ten of all time by now.  I even found a novelization of the game.  As soon as I finish up the game, I'm gonna tear through that book.
  

Friday, March 29, 2013

Bucket Mist

I watched The Mist last night.  I only had the single disc version, so I wasn't able to watch it in black-and-white.  Even still, I really liked it.  Very unflinching, very uncompromising.  Definitely wasn't a light watch.  And an earned tragic ending.  I thoroughly enjoyed it, even if I won't ever watch it again.

 I'm almost through all the behind-the-scenes and making-of featurettes for the Matrix trilogy.  The only one I have left is Revolutions.  Well, that one and the Matrix Experience.  I think that one runs about three discs.  There's a lot of good information on the production of the films, stuff that is very informative and enlightening, despite the failings of the finished product.


Wednesday, March 27, 2013

Real World Shmeal World

I really enjoyed The Matrix.  I was just about fifteen when it came out, which, of course, is the perfect age to see it.  Even now, I still really like it.  I think it's a cool little number, even though it's kinda dated, with all their super-cool black trenchcoats and mirror shades.  All in all, it was just a neat, fun movie influenced by anime, sci-fi, and kung fu movies.  All things that I was terribly into at the time.  Plus, it had Ted 'Theodore' Logan in it.


There was a lot of great things in the first movie.  The entire helicopter rescue scene is a clinic on cinematography and direction.  The only thing I didn't really care for in the first movie- and this carries into the sequels- is the score.  I just don't like it.  Too clangy and brassy and corny for me.

The sequels, while for the most part pure rubbish, also did a few things really well.  For instance, the cinematography in the action scenes:  YOU CAN SEE EVERYTHING.  No shaky-cam nonsense, no music video editing.  Just nice, steady, long shots.  Lovely.  Too bad that it's all bookended by a stupid story and horrible dialogue.

But, even when you think about it, the fights in the sequels aren't very exciting, anyway. It may be a product of my feelings on the style in the movies, but there's no emotion or danger or drama in any of the fights.  At no point does Neo seem to be in danger.  He's the One. He can shape reality to his will.  He can defeat Agents with little difficulty.  His fights end up just being showcases of cool moves and special effects.  Cool moves and special effects very well photographed, at least.

But, hey, it's not all bad.  One thing I noticed recently was how multi-gender and ethnic the trilogy is.  One main character is black, another is a woman.  That's pretty cool.  Granted, Morpheus becomes kind of a follower in the second movie, but he retains a lot of his power and integrity.  Trinity is essential the entire time.  Most of Zion seems to be made up of Pacific Islanders.  A lot of the major players and important characters are people other than white men.  I respect that.  I think it's important to recognize when movies like the Matrix Trilogy do things right.  

Of course, I could be wrong about all of that.  Wouldn't be the first time.

Oh, yeah.  And The Animatrix and The Path of Neo kick ass.

Monday, March 25, 2013

Made It

After a pretty exhausting few days, I have some time off.  In this recent spate of work, I believe I've driven about five hundred miles back and forth.  And had about twelve hours of sleep.  Of course, this is an exaggeration, but it was nice to be able to sleep in today.

Figure we might do some lengthy casting today, and tonight we'll jump into The Walking Dead.  I'm really stoked for that one, I've heard nothing but good things about it.  We just finished Silent Hill 2, which I thought was really cool.  It wasn't as terrifying as I'd been led to believe, perhaps more of a mistake on my part, but the story was definitely interesting and cool.

Blahblahblah, I worked a lot recently and now I'm going to cast.

Friday, March 22, 2013

Bleary-eyed and Wet

I wasn't going to post anything today, worn out as I am, but I realized that I'll never be able to write again if I let myself lapse.  That's how I got into this mess in the first place.  I stopped writing those stupid stories I was so fond of.  I stopped doing text-based roleplaying(laugh if you will, but it really helps.  And is also really nerdy and sad, I know).  So here I am.

I've been doing some work for a crewing company here in Florida.  They give me gigs with ESPN3 and Brighthouse and a couple other production trucks.  Which is really cool, I get to do camerawork and meet a lot of veteran operators.  And, unlike my current fallback gig, I don't have to shoot 4 games in a row.  Just the one.  So choice.   And such great pay.  A solid day rate plus mileage and OT.

The previous shoot, the one I did last night, I was even promoted to POC or crew chief.  That felt good.  Also means a nice little pay bump.  And, I'm being trained up in my fallback gig to a supervisory position.

So, it seems that things could be worse.  Here's hoping the momentum keeps.

Wednesday, March 20, 2013

Scranton party

So, in lieu of any real content, I've decided to just play with the settings and whatnots and whathaveyous of Blogspot.  Or is it Blogger?  I don't know, I can't tell the difference.  And, since we're all sure that no one will read this, I don't have to worry overmuch about meaningful thoughts or ideas.  Which is nice for me.

Slowly Going the Way of the Dodo

Welp.  If Tabulas shuts down for good, I might end up here.  Not that I blog, um, ever, but it's nice to have somewhere to spout inanities and other rubbish.