I posted a short piece on my writing journal. I’ve always like ‘Hub’
settings. A place where worlds join and travellers meet. I’m sure my
idea has already been done to death, but I wanted to get it down before
time and distraction and plain ol’ laziness killed it.
For me, the idea of the Library is neat, because that means you can
tell any kind of story and have it still fit in the same megaverse.
Kinda like Not One Zombie, it’s an open-universe idea, so anyone can
tell a story in it. I dunno, I just really like the idea of
shared-settings, even curated ones.
Click here to read The Library
Tuesday, March 10, 2015
Tuesday, April 22, 2014
We All Have a Hero in our Hearts
Have you ever played an online game and realized that the
whole time, you've thought yourself the good guy? And every time someone kills you, they're
either a bastard, evil, or somehow dastardly?
A few days ago, I was
playing Rising Storm as the Axis on some sort of urban map(I really need to
learn map names). As usual, I spent the
first ten minutes running to catch up with my team, getting lost, and being subsequently
torn to gory shreds.
Finally, after some time, I managed to find another player
in some sort of train station building.
He was on the second floor firing out of a window. I made my up the stairs and peeked out a
window beside him. A couple rounds
impacted on the wall beside me, so I ducked back and decided to cover his back.
Now, the second floor was more of a balcony that ran around
the inside of the building, with a large opening in the middle through which
you could see the first floor. I laid
prone with my gun trained on the first floor.
Apparently, my ally was causing some havoc to the other team, because
enemy soldiers kept rushing into the building, quickly falling to my
gunfire.
At one point, the return fire from outside grew too fierce,
so he left the window as a few more enemies poured into the building. He dropped down beside me and we dispatched
the group.
At this time, I knew that we had been marked, and there
would be a push to clear us out of the point.
Naturally, my adrenaline spiked.
Palms sweaty, eyes wide, breath shallow.
The two of us lay on the floor, guns trained on the area below us,
waiting.
Suddenly, rounds began to explode and tear through the
planks between us. Someone directly
below us was firing straight up, hoping to kill us. As bullets ripped through, just beside my
head, I threw a grenade downstairs, hoping to destroy our assailants. It exploded and I saw a blood splash on the
tile. I crawled over to the stairs, to
check if anyone was coming up.
Once I got there, for some reason, I panicked, thinking I
had no ammo left in my clip. Hands
shaking, I checked my clip, counting the remaining rounds. As I did so, an enemy soldier stalked up the
stairs, his pistol ready. Frantically, I
tried to shove the clip back in, but he lined up the shot and all I saw was
black.
Initially, I was mad.
What an asshole! Arrogant
bastard, you just saunter up here, smug as you please, and kill me in one shot
with a pistol! What a stupid jerk!
Then, I realized something. In my mind, I was the good
guy. My story was the righteous
one. I was the one who was wronged. But, looking at it a little more, I began to
understand that he probably felt the same way.
Maybe I had killed him a few times already. Maybe he'd seen his buddies die to our
guns. Either way, we were an entrenched
enemy causing problems for his team. We
were the bad guys. We were the enemy
that had to be stopped. Perhaps he was
out of ammo, and his pistol was his last weapon. Maybe he'd been the one to fire up at us, and
his teammate was killed by my grenade.
Then, vengeful and bleeding himself, he'd climbed those stairs, and,
vision clouded by blood, body beaten and burned, managed one heroic shot. Finally killing those assholes who'd been
murdering his buddies.
I wonder what his
narrative was.
Thursday, April 17, 2014
More Like Dead Orchestra
I got back into Rising Storm/Red Orchestra multiplayer in
recent weeks, as Haley can attest to.
I’m still pretty rubbish at it, rarely able to do more than run forward
for a minute and a half towards an objective, only to take a bullet to the
temple as soon as I crest a hill. Even
still, it’s pretty fun. One interesting side effect of being slaughtered over
and over is how much it makes me afraid of war.
Of course, as with any rational person, I’ve never wanted to actually
see combat. Video game and movie glorification
aside, at no point past the age of seven have I wanted to be in a war.
But, I’ll tell you.
Red Orchestra/Rising Storm stresses me out and scares me so much that it
has crushed any childhood dreams of infantry heroism.
One night, I was playing on a map- I don’t remember which it
was, some snowy forest outside of a bombed-out village- and, for the first time
that I can remember, I felt scared during a multiplayer map.
I was prone on the side of a small rise, trying to decide
what to do. I could hear the zip and
snap of bullet whipping over my head, as innumerable German troops peppered the
forest with gunfire. I looked to my
right to see one of my comrades dash forward in a low crouch. As soon as he crested the slight hill I was
on, he jerked and cried out and a red cloud replaced his head. His body crumbled and tumbled past me. Immediately after, a fresh salvo of automatic
fire passed overhead, blurring my vision and filling my ears with a terrible
rushing sound. I pushed backwards from
the hill, suddenly terrified. In that
moment, I felt real fear. No way was I going to climb over that hill and return
fire. I was too scared to even hurl a
grenade. I was a coward, afraid to die
after seeing one of my mates fall so easily.
Then came the shelling.
Sudden explosions tearing up the hillside, shredding trees to splinters. I had nowhere to hide, so I just cowered,
stomach churning as explosive death rained down around me. It was just like a movie, I looked around and
saw other friendly soldiers hunkered down as the bombs fell, exploding in a
gory mess. Just unlucky, I supposed.
Eventually, the shelling tapered off and I crept forward
peering through the smoke to try to see any Germans. A quick snap was all I heard as an unseen
sniper spotted me and put an end to my misery.
Later, I was holed up in a shelled building on the outskirts
of the forest. The Germans had pushed us
out of the trees and were assaulting our rally points pretty heavily. I’d pop out of a window, fire a few panicked
shots in their direction and duck back, return fire tearing at the windowsill
and walls. They started to enter the
building, so I retreated(ran at top speed is more like it) outside. I put a few buildings between us and stopped
to catch my breath. Then, the shelling
resumed. I dropped to a prone position,
hugging the wall since the building I was beside had no entrances. A few terrified minutes later, the shelling
had slowed enough that I moved forward to try to find any friendlies. A few stray explosions rocked the street and
I spotted two friendly contacts across the thoroughfare. I immediately began to move toward them, as
gunfire had resumed. My plan was to join
up with them. I was just about to cross
the street when one last shell landed.
Even as far away as I was, some ten yards, a few body parts landed at my
feet. I was stunned.
And then a German shot me in the nuts and I died.
Saturday, March 1, 2014
Rage of Empires II
Strategy-style games are not my strength. I’ve no APM, I can’t tell you the difference
between micro and macro, I’ve never beaten a human opponent, heck, I even get
stomped by the computer in Starcraft 1.
But, for some reason, I’ve been getting into them lately. Civ, XCOM, Tropico, Rome, and Age of Empires II HD.
Last night, I played AoE with my friend Emery. The two of us teamed up against four AI
opponents on a random map. We set the
difficulty a level higher than I play, which is to say from Standard to Moderate. Emery has played a
lot of AoE and is very good at the game, more than tripling my score the last
two times we played, so I entered the game with confidence.
My starting point as Korea
was at the 9 o’clock position, with Emery as China at the 11 o’clock.
“Haha, good allies!” He told me.
I started with a few peasants, a town center, and a scout
who I immediately sent south to explore the surrounding area. The ground was covered in snow, with a small
gold vein to the east and a forest southeast and northeast.
A few of my villagers built a lumber camp and began to
gather wood. Another built a mill near
wild berry bushes. Food gathering,
underway, I began to build houses to support my soon-to-be growing population. Before long, farms were being built and
maintained, gold mined, trees felled, and additional buildings constructed.
Usually, on the default difficulty, I can wait until the
second age to build a barracks and train up some militiamen. I knew that this time I would be facing a
more formidable group of opponents, so I created my barracks early and trained
about four militia men. I stationed them
on the southern pass of my borders, where any assaulting force would be
funneled by the trees. The eastern pass
was bounded, so I thought, by ice and water, so I left that undefended.
It was a good thing that I had some fighters early, because
I found out that the Teutons were neighboring me. Warmongering bastard that he was, he sent
early skirmishers at me. They bypassed
my outpost and entered by lands by the east, traversing the ice river. They caused some havoc with my civilians
before I was able to eliminate the threat.
After this, I began to build a wall. I wasn't able to completely wall off the
border before a force of Teutons and Mongols slipped through and began to
harass and attack my supply lines.
Frantically, I trained up as many soldiers as I could to slay them. My stalwart defenders were able to drive off
the aggressors.
Then, the attacks ramped up.
I was soon in a constant battle against an overwhelming tide of martial
aggression. As I tried desperately to
finish the wall, Mongols and Teutons constantly streamed through, slaughtering
my workers and clashing with my meager military. Soon, the border became a charnel house,
where workers feared to be sent, and where the soldiers fought without quarter
in a brutal melee for survival. For they
knew that should the border fall, the Mongol and Teuton hordes would butcher every
living thing in their homeland. And so
they fought, grim-faced and hard.
For decades, the unfinished wall only slowed down the
attackers. Armies clashed, swords met,
and blood soaked the ground. Then,
finally the battering rams and catapults rolled in. Morale faltered, and I pulled back. I ordered my workers to begin building guard
towers with interlocking fields of fire to push back the first wave of
assault.
Before long, the wall crumbled and the bloodthirsty hordes
streamed in like a river. The guard
towers held true as long as they could, but it only stemmed the tide. The enemy poured into my farms and homes,
killing as they pleased.
My people mounted a final desperate push, soldiers and
civilians alike and were at great cost able to repel the invaders. Battle-weary, and knowing that the enemy
would return, I ordered the civilians to flee north to China. My broken, tiny army would remain to hold the
city. Knowing their deaths would be
unsung, the brave fighters bid farewell to their comrades.
The remaining civilians made their way north, pledging to
remember the sacrifice.
The decades that followed were years of savage guerrilla
warfare. The Teutons and Mongols tried
to ransack and pillage my town center, and my bleak-faced cavalry repeatedly
smashed them. Time and again, the horde
would attack, and my defenders would crash into their flanks and rear, wreak
havoc, and fall back.
Each friendly death was a heart-wrenching tragedy. Each enemy death was an uncelebrated act of
vengeance.
Finally, after years of losses, only a few men
remained. A final, massive invasion army
marched in from the south. Knowing this
was their last moment, they rode forth to meet the enemy, woefully outnumbered. They roared their challenge and charged.
As they neared their end, a glint of gold appeared on the
horizon. A thousand thundering hooves
shook the earth. A multitude of voices
screamed their battle-cry.
China
had come.
The tide turned.
Victory was won that day.
Thursday, January 23, 2014
XCOMBat Man
There are some games that I really like, but totally suck at. For instance, I think Red Orchestra 2/ Rising
Storm is great, yet I regularly get torn to pieces playing it. Another is XCOM: Enemy Unknown.
I’ve never played the old XCOM games, so I can’t compare EU
to the classic offers; all I know is that it’s terribly fun. Never before had I played a turn-based
tactical game, apart from a Warhammer 40K: Chaos Gate demo that game with a PC
Gamer disc years ago. Come to think of
it, though, I played that thing a few times, thought it was great. Maybe I’ve been missing out on an entire
genre all these years? Whoa.
Anyway, after I got home from my gig last night, I decided
to play some XCOM. I loaded up my last
save game, and I found myself with my squad facing off against the alien menace
at a gas station. Immediately, I positioned my sniper, a veteran of a number of
skirmishes, behind a pillar for full coverage.
I put my only rookie behind a car, with my support beside him. I positioned my heavy behind another car and
swung my assault soldier, the grizzled Avery Crane, herself my oldest surviving
soldier over to a flank on the left.
The battle actually proceeded well. Avery was suppressed for a time, forcing me
to pull her back, but my sniper, Hart, was able to easily wipe out the
aggressor. My heavy, Frank, tore a few
aliens to pieces with a well placed rocket.
Macree, my support however was gravely wounded, when a muton in a raised
position managed to destroy Macree’s cover and deliver a nearly fatal
blow. Luckily, I was able to eliminate
the threat before he bled out and get him to safety. My secondary heavy, Long, received a
promotion due to performance, though Macree and Avery were both heavily
wounded. They would both be out of the
duty pool for some time.
However, due to the successful completion of the mission, India ’s panic
was reduced by 3. Well worth it,
especially considering that I lost no soldiers.
Some time passed and an alien abduction was reported, so I assembled
a squad of available troops, including a rookie, a veteran of only a single
battle, and two snipers, to assault an alien craft.
We landed in a wooded area and moved towards the UFO. There was no full cover, so I put my snipers
on the wings and slowly moved my troops behind rocks and trees, setting them in
overwatch.
Contact.
A group of mutons and a cyberdisc poured out of the
craft. Hart fired on the cyberdisc, and
it retreated. Frank suppressed a muton,
and my other sniper, Parr, managed to kill the second muton with help from my
support. That left the one muton
left. I ordered the rookie, who carried
the stun weapon forward and incapacitated the alien. He was then pulled back.
Instantly, the cyberdisc returned with more mutons, a muton
elite, and drones. The cyberdisc felled
Parr immediately. The rookie panicked,
and fired wildly, which caused my other soldiers, apart from Hart to panic as
well. In the ensuing fracas I lost three
soldiers before I was able to neutralize the aliens. Having no choice but to push forward, I
entered the UFO with Hart, Long, and Frank.
The team survived three further assaults, narrowly evading death each
time.
Finally, I made it to the center of the craft. I positioned Hart in the rear,
overwatching. I had Long and Frank on
each side of a door. Frank activated it,
opening the force-field barrier. Without
warning, a new alien sent a psychic blast at Frank, killing him instantly. The alien’s comrade then mind controlled
Long.
Hart hunkered down for a bit, hoping the mind control would
wear off. No luck. With regret, knowing it would haunt her for
the rest of her life, I ordered Hart to put down Long. Grim-faced, Hart peered down the sight of her
laser rife, and squeezed the trigger.
Long dropped immediately, mercifully.
One of the aliens moved out of the adjoining room and
entered the main area. Hart, raging,
fired a wild round that went barely wide.
With a volcanic fury, she vengefully resighted the alien and drilled the
alien’s skull, and it collapsed in a broken heap.
One left.
Hart crouched down behind cover, reloading. The last alien swept out. Merciless, the bloodthirsty creature sent a
mind blast at my last soldier. Already weary
and hurting from the extended firefights and the trauma of seeing friends die,
and in one case, at her own hand, she could not survive the assault. Bloodied and broken, her body fell to the
ground, her last gasp being one of defiance.
The dropship returned to base empty.
What a great game.
Labels:
Computer,
Enemy Unknown,
Gaming,
PC Games,
Video Games,
XCOM
Thursday, September 26, 2013
Kyle Moviemaker
I have three great passions in life: books and writing,
video games, and filmmaking. I’ve talked
about the first two quite a bit already.
But, I’ve neglected to really gush about the third. Video games and especially books are what
make me happy. But, filmmaking is
definitely what I was built to do. I
love nothing more. My happiest moments
have been on-set, whether it was during film school working on truly awful
shorts or all the ultra, sub-microbudget films I’ve made with Devo and later,
Haley. I love it. Nothing makes me happier or thrills me
more.
Last night, we had our very first pre-production meeting for
the latest Not One Zombie film, Alms and Ohms.
It’s sort of an epilogue to The Boys, our flagship Not One Zombie
piece. And let me tell you, I am so
incredibly pumped. I’ve written and sent
out something like ten emails today alone, just organizing and building up for
it. We’re not even shooting until
January, and I can barely contain my excitement. We’re building up a bigger and bigger crew
(We have a producer and AD this time) and even constructing sets for this
one. Ever production we do becomes more
and more professional. It’s incredible. I love it so much. I love thinking about it, I love planning for
it, I love doing all the stupid annoying work for it. I like just talking about making movies. It’s the biggest thrill. Without a doubt, filmmaking is what I was made
to do. Even super-low budget stuff like
this. I’m so excited that I want this to
be our first submission to a film festival.
I am just so very, very stoked for this.
In the meantime, check out the other videos we’ve done: http://www.youtube.com/notonezombie
Wednesday, September 25, 2013
Sweet Dreams
I had the most bittersweet dream last night. I dreamed that my mom and aunt still owned
the Mercer house. I was up there
visiting for some reason, and they were working on it, cleaning it, taking
things out. I walked through the rooms
and ended up in my old corner room. Most
of my stuff was still there. My old bed,
my closet, even my computer desk. I
opened the doors of the desk and saw all my old games and videos. In the house, there was a big window between
my room and the dining room(that I often used to traverse between the two), and
my mom saw me through the window.
At this point, I think I was crying, because that room was
so special to me and held so many good memories, even though I was there for
only a year or so. It was the year that I came out of my shell, so to
speak. I was confident, I was outgoing,
I was friendly, I was fearless. I talked
to anyone. I talked to girls, pretty
girls even, with no fear. I made friends
in every social circle. I ran Star Wars
games that were so much fun. I joined
the Speech and Debate team. I had
friends over and we played Perfect Dark
for hours and hours. I stayed up till
the wee hours on Friday nights, reading Stephen Baxter books and listening to
the hardcore show on RadioU. And, I
wrote a lot. All in all, it was a
treasured time for me.
The rest of my family, my brother and two sisters, ended up
in the room and we reminisced for quite some time. I then told Mom that she couldn’t sell the
house, that I would buy it. I wanted
that house so badly. It was still in
such good shape, clean walls, clean carpet, bright lights, just an open,
beautiful house. Big backyard with a
tiny creek. Such a wonderful, lovely
house that would be mine, surrounded by all those memories.
Then I woke up and remembered that it was sold long ago and
the last time I saw it, it was gross and falling apart.
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