Yesterday at work, I saw a message scrawled into the seat of
a bench. It read: “Today was a bad
day. Tomorrow will be better.”
Saturday, January 9, 2016
Wednesday, January 6, 2016
Every Year Gets Better
2015 was the year of Haley and Kyle. We got through a lot. We got a Little Blue House of love. We got a Paxie- Boy. We did therapy, though that journey has not
come to an end. We met three very good
friends for the first time. First, Josh
came to see us. Then, we had Jill and
Matt at the wedding- the two people who helped the most through our Black Days.
We got married. Our
ceremony was held on the shore of Moraine State Park in Pennsylvania in wonderful weather. My bride was like an angel made human. A vision.
Though it sounds cliché, she radiated.
I was undone. There, in front of
friends and family, I wept, so moved was I from seeing her walking down the
aisle toward me. I was so, so
happy. (in fact, a few days previous, I
had a breakdown in the car. I was so
happy that I didn’t know how to process it.) Haley was my Evenstar. It was a perfect, sincere wedding. Small and intimate. September 27, 2015 was a very good day. A very, very good day.
We honeymooned at Disney.
Two wonderful days at Port Orleans and then Mickey’s Not-So-Scary
Halloween Party. It really was a time of
utter joy.
A very close friend reconnected after an extended, bitter
absence.
We spent our first Christmas as a married couple. Newlywed bliss.
Some things have been hard, but on the whole, it has been a
good, exciting year.
2015 was the year of Haley and Kyle. 2016 is the year of The Myers.
Tuesday, June 23, 2015
E3 2015
After seeing some of the information coming out of E3, I
really want to get my Wii U gamepad fixed.
Last I looked online, it was going to cost something like $100 to have
it repaired. Which is insane. That’s a little less than half the cost of
the entire system. Ugh. It’s been in ruins since before Christmas,
when I lived in my apartment. Our
in-all-other-ways awesome dog Noli chewed the dickens out of it when I was
out. She also tore my Lord of the Rings
Extended Edition bluray set to shreds.
I was very angry.
Luckily, I had already purchased a Pro Controller, so I can
still play most of my games. Can’t co-op
Hyrule Warriors, which is a bummer. I
just haven’t had the money to get the bloody thing fixed.
I didn’t buy anything during the Steam Summer Sale,
either. Nothing really appealed to
me. I’m waiting for a good GTA V sale,
but that one stubbornly refuses a price slash.
Far Cry 4 hasn’t been discounted to my target price, either. Everything else, I either already own or
don’t want. I still have a load of games
to get through on both PC and Wii
U.
E3 had some exciting announcements. No Man’s Sky is looking pretty incredible.
When I first heard about it on the Crate and Crowbar podcast, I thought
it was going to have some pretty retro graphics. Or maybe some kind of Minecrafty, super
stylized graphics. I finally saw some
videos of the game, and it looks totally beautiful. I’m interested to see how the developers
approach the problem of players using obscenities to name new discoveries. I mean, it’s a cool idea to let players be
the ones to discover and identify new planets and creatures, but we all know
how mature gamers are. Which is to say,
not mature at all. I really want to play
the game, I’m just not thrilled to land on Cockshitpussycron IV.
I saw the trailer for the FFVII remake. Color me interested, but wary. Square Enix has kind of stumbled of late, and
I can easily see them cutting out a lot of the fun weirdness and minigames from
the remake. And DLCing the heck out of
it. I wouldn’t put it past them to turn
the entirety of the Golden Saucer into a $9.99 DLC pack. Furthermore, according to an interview, the
gameplay will be updated to be more modern.
I dunno, I really liked the ATB system that FFVII had. And materia is super fun to play with. Even still, us supernerds have been clamoring for an HD remake of FFVII for years, so it’s nice to finally get
one.
One the Nintendo front, Splatoon looks super fun, like all
Nintendo games. Star Fox is a
no-question purchase. And yet another
reason to get my gamepad repaired. I
love Hyrule Warriors, so I’ll for sure get it when it releases on 3DS. I hope it has some kind of neat
cross-platform play. I saw that a
Metroid game is also coming to the 3DS, and that a bunch of people are super
salty about it. They’re so angry, that
they’ve started a petition to cancel it.
In their defense, it does look kind of crappy, and definitely not like
the Metroid games I remember. Still,
petitions to cancel a major release never work.
Earthbound Beginning is on the VC now! We’ll buy that and cast the dickens out of
it. Earthbound and Mother 3 are the two
best 16-bit RPGs I’ve played. I actually
think Earthbound is better than Chrono Trigger.
Which, I’m sure, is an opinion that will earn me few friends. Playing the first game in the Earthbound/Mother
series will be awesome.
Oh, and Ryu in Smash?!
I fricken love Nintendo.
I didn’t really pay much attention to the other
announcements, other than Xbox One is going to be backwards compatible. That might convince me to buy one, especially
since our 360 doesn’t work, and Remedy’s next game, Quantum Break, is going to
be Xbox One exclusive.
On the PC side, Haley is really excited for Fallout 4. and I
want the new XCOM, of course. I’m
surprised that it’s a PC exclusive, but I’d much rather that than something
like PS4 exclusive.
I may have forgotten one or two, but those are pretty much
my thoughts on the little I saw of E3 2015.
Looks like a pretty strong showing from Nintendo. I’m a loyalist, though, and will always be
excited by Nintendo stuff.
Friday, May 1, 2015
Say Thanks
I wrote a letter to Stephen Baxter this morning. He’s my favorite living author, and
definitely in my top three of all time.
I wrote it because I’ve never written to an author before, despite
wanting to for years. It was really just
laziness that kept me from doing it. I’d
wanted to write to Ray Bradbury and Terry Pratchett, too, but they passed. I’ve found out that hard way that people
don’t live forever, and if you want to thank them, now is the time. I never got to tell my dad how much he meant
to me before he died. I never got to
tell Ray Bradbury just how much he meant to Haley and me, and Terry died before
I got off my butt to tell him how much I loved Discworld.
So, yeah. I wrote to
Stephen Baxter. I told him how much his
books influenced me, and how much I love them.
I told him about how my dad brought a couple of his books home one day,
because he figured I’d like them. Dad
was always able to do that. Somehow,
despite not being a reader, he always knew if I’d like something. He was the one who encouraged me to read The Hobbit, even though I’m pretty sure
he’d never read it. He just somehow
knew. I read that in 8th
grade and never looked back. In fact,
I’m pretty sure that he was the one who got me into Frank Peretti when I was
younger. Dad was a pretty awesome guy.
I dunno, I just encourage you to make the effort to tell
someone how much you appreciate them.
Even if it’s a guy in England
writing nerd books for super nerds.
Tuesday, March 10, 2015
Hub Worlds and Words
I posted a short piece on my writing journal. I’ve always like ‘Hub’
settings. A place where worlds join and travellers meet. I’m sure my
idea has already been done to death, but I wanted to get it down before
time and distraction and plain ol’ laziness killed it.
For me, the idea of the Library is neat, because that means you can tell any kind of story and have it still fit in the same megaverse. Kinda like Not One Zombie, it’s an open-universe idea, so anyone can tell a story in it. I dunno, I just really like the idea of shared-settings, even curated ones.
Click here to read The Library
For me, the idea of the Library is neat, because that means you can tell any kind of story and have it still fit in the same megaverse. Kinda like Not One Zombie, it’s an open-universe idea, so anyone can tell a story in it. I dunno, I just really like the idea of shared-settings, even curated ones.
Click here to read The Library
Tuesday, April 22, 2014
We All Have a Hero in our Hearts
Have you ever played an online game and realized that the
whole time, you've thought yourself the good guy? And every time someone kills you, they're
either a bastard, evil, or somehow dastardly?
A few days ago, I was
playing Rising Storm as the Axis on some sort of urban map(I really need to
learn map names). As usual, I spent the
first ten minutes running to catch up with my team, getting lost, and being subsequently
torn to gory shreds.
Finally, after some time, I managed to find another player
in some sort of train station building.
He was on the second floor firing out of a window. I made my up the stairs and peeked out a
window beside him. A couple rounds
impacted on the wall beside me, so I ducked back and decided to cover his back.
Now, the second floor was more of a balcony that ran around
the inside of the building, with a large opening in the middle through which
you could see the first floor. I laid
prone with my gun trained on the first floor.
Apparently, my ally was causing some havoc to the other team, because
enemy soldiers kept rushing into the building, quickly falling to my
gunfire.
At one point, the return fire from outside grew too fierce,
so he left the window as a few more enemies poured into the building. He dropped down beside me and we dispatched
the group.
At this time, I knew that we had been marked, and there
would be a push to clear us out of the point.
Naturally, my adrenaline spiked.
Palms sweaty, eyes wide, breath shallow.
The two of us lay on the floor, guns trained on the area below us,
waiting.
Suddenly, rounds began to explode and tear through the
planks between us. Someone directly
below us was firing straight up, hoping to kill us. As bullets ripped through, just beside my
head, I threw a grenade downstairs, hoping to destroy our assailants. It exploded and I saw a blood splash on the
tile. I crawled over to the stairs, to
check if anyone was coming up.
Once I got there, for some reason, I panicked, thinking I
had no ammo left in my clip. Hands
shaking, I checked my clip, counting the remaining rounds. As I did so, an enemy soldier stalked up the
stairs, his pistol ready. Frantically, I
tried to shove the clip back in, but he lined up the shot and all I saw was
black.
Initially, I was mad.
What an asshole! Arrogant
bastard, you just saunter up here, smug as you please, and kill me in one shot
with a pistol! What a stupid jerk!
Then, I realized something. In my mind, I was the good
guy. My story was the righteous
one. I was the one who was wronged. But, looking at it a little more, I began to
understand that he probably felt the same way.
Maybe I had killed him a few times already. Maybe he'd seen his buddies die to our
guns. Either way, we were an entrenched
enemy causing problems for his team. We
were the bad guys. We were the enemy
that had to be stopped. Perhaps he was
out of ammo, and his pistol was his last weapon. Maybe he'd been the one to fire up at us, and
his teammate was killed by my grenade.
Then, vengeful and bleeding himself, he'd climbed those stairs, and,
vision clouded by blood, body beaten and burned, managed one heroic shot. Finally killing those assholes who'd been
murdering his buddies.
I wonder what his
narrative was.
Thursday, April 17, 2014
More Like Dead Orchestra
I got back into Rising Storm/Red Orchestra multiplayer in
recent weeks, as Haley can attest to.
I’m still pretty rubbish at it, rarely able to do more than run forward
for a minute and a half towards an objective, only to take a bullet to the
temple as soon as I crest a hill. Even
still, it’s pretty fun. One interesting side effect of being slaughtered over
and over is how much it makes me afraid of war.
Of course, as with any rational person, I’ve never wanted to actually
see combat. Video game and movie glorification
aside, at no point past the age of seven have I wanted to be in a war.
But, I’ll tell you.
Red Orchestra/Rising Storm stresses me out and scares me so much that it
has crushed any childhood dreams of infantry heroism.
One night, I was playing on a map- I don’t remember which it
was, some snowy forest outside of a bombed-out village- and, for the first time
that I can remember, I felt scared during a multiplayer map.
I was prone on the side of a small rise, trying to decide
what to do. I could hear the zip and
snap of bullet whipping over my head, as innumerable German troops peppered the
forest with gunfire. I looked to my
right to see one of my comrades dash forward in a low crouch. As soon as he crested the slight hill I was
on, he jerked and cried out and a red cloud replaced his head. His body crumbled and tumbled past me. Immediately after, a fresh salvo of automatic
fire passed overhead, blurring my vision and filling my ears with a terrible
rushing sound. I pushed backwards from
the hill, suddenly terrified. In that
moment, I felt real fear. No way was I going to climb over that hill and return
fire. I was too scared to even hurl a
grenade. I was a coward, afraid to die
after seeing one of my mates fall so easily.
Then came the shelling.
Sudden explosions tearing up the hillside, shredding trees to splinters. I had nowhere to hide, so I just cowered,
stomach churning as explosive death rained down around me. It was just like a movie, I looked around and
saw other friendly soldiers hunkered down as the bombs fell, exploding in a
gory mess. Just unlucky, I supposed.
Eventually, the shelling tapered off and I crept forward
peering through the smoke to try to see any Germans. A quick snap was all I heard as an unseen
sniper spotted me and put an end to my misery.
Later, I was holed up in a shelled building on the outskirts
of the forest. The Germans had pushed us
out of the trees and were assaulting our rally points pretty heavily. I’d pop out of a window, fire a few panicked
shots in their direction and duck back, return fire tearing at the windowsill
and walls. They started to enter the
building, so I retreated(ran at top speed is more like it) outside. I put a few buildings between us and stopped
to catch my breath. Then, the shelling
resumed. I dropped to a prone position,
hugging the wall since the building I was beside had no entrances. A few terrified minutes later, the shelling
had slowed enough that I moved forward to try to find any friendlies. A few stray explosions rocked the street and
I spotted two friendly contacts across the thoroughfare. I immediately began to move toward them, as
gunfire had resumed. My plan was to join
up with them. I was just about to cross
the street when one last shell landed.
Even as far away as I was, some ten yards, a few body parts landed at my
feet. I was stunned.
And then a German shot me in the nuts and I died.
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